Showing posts with label hunter. Show all posts
Showing posts with label hunter. Show all posts

Thursday, 21 July 2011

21st of July 2011 (omg an update :o )

Firstly, just want to say THANKYOU to everyone that donated for my Race for Life sponsor, I raised over 3x my target - you can see the final total here I ended up walking the 5 kilometers in just over fifty minutes which was a little faster than I had intended but I ended up taking Eva with me.

This is Eva:

Eva was 3 months old when we did Race for Life and is a Greyhound/Saluki cross and despite being tiring she is lovely jubberly and I'm so pleased we got her. She had been to five homes before we got her as the original owners were going to throw her on the street if the rescue hadn't come in time. The next 3 homes fell through as well due to no fault of Eva's. But now she is settled and happy and while I love her being a puppy I can't wait for her to get all growed up so we can get her a coat (Greyhounds need coats because their fur is so short and they have very little body fat) So then I can get her a black or white one and draw Eve from Wall-e on it :D

Artwise I'm a little behind in my updates but its been a rather busy month or so and I don't have a great deal of personal stuff to show for it as i've been working with Eva and doing freelance work. But I finally finished my Demon Hunter picture :D


I also started working on a new job doing some stamps for a stamp collecting game which has been lots of fun so far you can see one of my work here

Friday, 20 May 2011

20th May

My its been a long time since I updated, not entirely sure why i've been drawing a fair bit recently. So here are some animal studies I did to warm up in the morning the cat came out really well, they took between 40 minutes and an hour each.



Decided to offer some pet portraits, (£25 each in case you want one inc an A4 print - email me) This example one of my cat Sophie came out really quite nicely :D


Anyway here is the start of concepting for the Demon Hunter Challenge at CGHub still needs some work obviously but I'm getting there.